Pages: 1.1 Welcome --- 1.2 One Team, Many Roles --- 1.3 Format Concepts
Disclaimer: As this is Furtives handbook, it is written from his perspective, not mine. Any opinions in his work and all mentions of "I" or "me" are Furtive.
This is my reference guide for common competition formats used in esports!
It will cover how each format works (with numbers to crunch for scheduling & logistics) and list thoughtful items that different project roles should be aware of.
The primary goal of my handbook is to establish foundations for competitive formatting and to tie those into the different project roles of esports products.
Your competition's format is impactful, and it shouldn't be decided on as an afterthought.
Your format choices play a crucial role in delivering fair, fun and exciting experiences for your competitors, viewers, staff, and sponsors.
They can also create bad experiences, if you aren't careful!
I am not the authority on competitive formatting, and I would like to ask the reader to remember this is titled "furtive's handbook" and not "the handbook".
I simply have a serviceable collection of experiences and learnings to draw from.
One of those learnings is that a team is most effective when its decision-makers understand the impact of their decisions on the various roles who are delivering the 'product' of the competition.
Ultimately, I want to see the baseline of esports events rise to a higher quality, and that's only possible if we openly share our knowledge & learnings.
Otherwise, people will continue to trip up on preventable logistical issues, or miss easy opportunities for storytelling, due to missing some information on their competitive format.
Having a handy reference guide to compare format options will empower you to lead productive conversations with your team and navigate unclear & tough decisions together.
You can help steer your team to take advantage of the opportunities a format provides and to smoothly handle its drawbacks or challenges.
It is my hope that you may walk gracefully today where I (and countless others) have tripped and stumbled.
In other words, familiarity with formats will help you catch potential issues early, capitalize on strengths, and deliver great experience & products.
My good friend Jordan "Boomstick" Davis created the visuals on this project.
He's awesome, and you should go check out Hitscan Studios, his turn-key production services!
My name is Mitchell Morley, and I also go by 'furtive'.
I've been working on esports events since 2015, when I started running
Rocket League LAN tournaments out of a friend's garage.
Since then, I've worked on competitive operations and creative production for professional esports leagues & events like the Rocket League Championship Series, eMLS,
and all kinds of projects in between.